Any Atk/Spd Boosting A Slot that can be consistently active works as well, though. Since Nanna will be dropping her HP to ≤ 50%, Brazen Atk/Spd is her most consistent A (and S) Slot, granting +7 Atk/Spd (or +9 Atk and +10 Spd) during combat.Ninja Katana+ specifically grants +4 Spd, making it a superior option to Brave Sword+ because Nanna can quadruple attack more consistently.Ninja Katana+ and Brave Sword+ potentially allow for four instances of Nanna’s true damage from Hoðr's Zeal as opposed to only two.Lands Sword heals Nanna after combat, making it more difficult for her to drop to ≤ 50% HP. Ninja Katana+ and Brave Sword+ may seem like unusual choices given Nanna’s powerful Lands Sword, but work better for a variety of reasons:.These allies should either be refreshers or have Galeforce themselves, as both allow the Galeforce chain to continue. This set is reliant on Winter Bernadetta, Bolt Traps, or Bolt Towers to drop Nanna’s HP to ≤ 50% so that allies with Wings of Mercy can warp to spaces adjacent to her.Hoðr's Zeal is a B Slot, and as such, Nanna cannot use Wings of Mercy without replacing it, which defeats her niche of being a Galeforcer with true damage, Canto, and a Desperation effect. 3 movement, high offenses, and Hoðr's Zeal’s make Nanna a great candidate for Galeforce chaining-more specifically, starting a Galeforce chain.Sacred Seal: Brazen Atk/Spd / Brash Assault Passive A: Brazen Atk/Spd (3 or 4) / Atk/Spd Boosting A Slot The latter simply grants +6 Atk/Spd if Nanna is not adjacent to any allies, making her first combat stronger for general use because players may frequently want her to be the first to move in a turn.Īssist: Ardent Sacrifice / Reciprocal Aid The former grants Nanna 3 + X Atk/Spd during combat, with X = 3 * the number of allies that have already moved (up to 9 total Atk/Spd granted) given that high-level Defense Keeps have a seventh unit that ends their turn immediately, Nanna will always have at least +6 Atk/Spd on initiation. Both Blade Session and Atk/Spd Solo are strong S Slot choices, with the former typically being better for Aether Raids Defense and the latter being stronger for general use.It can also help allies’ damage, follow-up consistency, and survivability.
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